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realtime.pas
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Pascal/Delphi Source File
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1998-09-22
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11KB
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360 lines
{
This file is part of the Free Pascal run time library.
A file in Amiga system run time library.
Copyright (c) 1998 by Nils Sjoholm
member of the Amiga RTL development team.
See the file COPYING.FPC, included in this distribution,
for details about the copyright.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
**********************************************************************}
UNIT realtime;
INTERFACE
USES exec, utility;
{***************************************************************************}
const
{ realtime.library's idea of time is based on a clock which emits a pulse
* 1200 times a second (1.2kHz). All time values maintained by realtime.library
* are based on this number. For example, the field RealTimeBase->rtb_Time
* expresses an amount of time equivalent to (RealTimeBase->rtb_Time/TICK_FREQ)
* seconds.
}
TICK_FREQ = 1200;
{***************************************************************************}
{ Each Conductor represents a group of applications which wish to remain
* synchronized together.
*
* This structure must only be allocated by realtime.library and is
* READ-ONLY!
}
Type
pConductor = ^tConductor;
tConductor = record
cdt_Link : tNode;
cdt_Reserved0 : WORD;
cdt_Players : tMinList; { this conductor's players }
cdt_ClockTime, { current time of this sequence }
cdt_StartTime, { start time of this sequence }
cdt_ExternalTime, { time from external unit }
cdt_MaxExternalTime, { upper limit on sync'd time }
cdt_Metronome : ULONG; { MetricTime highest pri node }
cdt_Reserved1 : WORD;
cdt_Flags : WORD; { conductor flags }
cdt_State : Byte; { playing or stopped }
end;
const
{ Flag bits for Conductor.cdt_Flags }
CONDUCTF_EXTERNAL = 1; { clock is externally driven }
CONDUCTF_GOTTICK = 2; { received 1st external tick }
CONDUCTF_METROSET = 4; { cdt_Metronome filled in }
CONDUCTF_PRIVATE = 8; { conductor is private }
CONDUCTB_EXTERNAL = 0;
CONDUCTB_GOTTICK = 1;
CONDUCTB_METROSET = 2;
CONDUCTB_PRIVATE = 3;
{ constants for Conductor.cdt_State and SetConductorState() }
CONDSTATE_STOPPED = 0; { clock is stopped }
CONDSTATE_PAUSED = 1; { clock is paused }
CONDSTATE_LOCATE = 2; { go to 'running' when ready }
CONDSTATE_RUNNING = 3; { run clock NOW }
{ These do not actually exist as Conductor states, but are used as additional
* arguments to SetConductorState()
}
CONDSTATE_METRIC = -1; { ask high node to locate }
CONDSTATE_SHUTTLE = -2; { time changing but not running }
CONDSTATE_LOCATE_SET = -3; { maestro done locating }
{***************************************************************************}
{ The Player is the connection between a Conductor and an application.
*
* This structure must only be allocated by realtime.library and is
* READ-ONLY!
}
Type
pPlayer = ^tPlayer;
tPlayer = record
pl_Link : tNode;
pl_Reserved0,
pl_Reserved1 : Shortint;
pl_Hook : pHook; { player's hook function }
pl_Source : pConductor; { pointer to parent context }
pl_Task : pTask; { task to signal for alarm }
pl_MetricTime : Longint; { current time in app's metric }
pl_AlarmTime : Longint; { time to wake up }
pl_UserData : Pointer; { for application use }
pl_PlayerID : WORD; { for application use }
pl_Flags : WORD; { general Player flags }
end;
const
{ Flag bits for Player.pl_Flags }
PLAYERF_READY = 1; { player is ready to go! }
PLAYERF_ALARMSET = 2; { alarm is set }
PLAYERF_QUIET = 3; { a dummy player, used for sync }
PLAYERF_CONDUCTED = 8; { give me metered time }
PLAYERF_EXTSYNC = 16; { granted external sync }
PLAYERB_READY = 0;
PLAYERB_ALARMSET = 1;
PLAYERB_QUIET = 2;
PLAYERB_CONDUCTED = 3;
PLAYERB_EXTSYNC = 4;
{***************************************************************************}
{ Tags for CreatePlayer(), SetPlayerAttrs(), and GetPlayerAttrs() }
PLAYER_Base = (TAG_USER+64) ;
PLAYER_Hook = (PLAYER_Base+1) ; { set address of hook function }
PLAYER_Name = (PLAYER_Base+2) ; { name of player }
PLAYER_Priority = (PLAYER_Base+3) ; { priority of player }
PLAYER_Conductor = (PLAYER_Base+4) ; { set conductor for player }
PLAYER_Ready = (PLAYER_Base+5) ; { the "ready" flag }
PLAYER_AlarmTime = (PLAYER_Base+12); { alarm time (sets PLAYERF_ALARMSET) }
PLAYER_Alarm = (PLAYER_Base+13); { sets/clears PLAYERF_ALARMSET flag }
PLAYER_AlarmSigTask = (PLAYER_Base+6) ; { task to signal for alarm/notify }
PLAYER_AlarmSigBit = (PLAYER_Base+8) ; { signal bit for alarm (or -1) }
PLAYER_Conducted = (PLAYER_Base+7) ; { sets/clears PLAYERF_CONDUCTED flag }
PLAYER_Quiet = (PLAYER_Base+9) ; { don't process time thru this }
PLAYER_UserData = (PLAYER_Base+10);
PLAYER_ID = (PLAYER_Base+11);
PLAYER_ExtSync = (PLAYER_Base+14); { attempt/release to ext sync }
PLAYER_ErrorCode = (PLAYER_Base+15); { error return value }
{***************************************************************************}
{ Method types for messages sent via a Player's hook }
PM_TICK = 0;
PM_STATE = 1;
PM_POSITION = 2;
PM_SHUTTLE = 3;
Type
{ used for PM_TICK, PM_POSITION and PM_SHUTTLE methods }
ppmTime = ^tpmTime;
tpmTime = record
pmt_Method : ULONG; { PM_TICK, PM_POSITION, or PM_SHUTTLE }
pmt_Time : ULONG;
end;
{ used for the PM_STATE method }
ppmState = ^tpmState;
tpmState = record
pms_Method : ULONG; { PM_STATE }
pms_OldState: ULONG;
end;
{***************************************************************************}
const
{ Possible lock types for LockRealTime() }
RT_CONDUCTORS = 0; { conductor list }
{***************************************************************************}
{ realtime.library error codes }
RTE_NOMEMORY = 801; { memory allocation failed }
RTE_NOCONDUCTOR = 802; { player needs a conductor }
RTE_NOTIMER = 803; { timer (CIA) allocation failed }
RTE_PLAYING = 804; { can't shuttle while playing }
{***************************************************************************}
{ OpenLibrary("realtime.library",0) returns a pointer to this structure.
* All fields are READ-ONLY.
}
Type
pRealTimeBase = ^tRealTimeBase;
tRealTimeBase = record
rtb_LibNode : tLibrary;
rtb_Reserved0 : Array[0..1] of Byte;
rtb_Time, { current time }
rtb_TimeFrac : ULONG; { fixed-point fraction part of time }
rtb_Reserved1 : WORD;
rtb_TickErr : Integer; { nanosecond error from ideal Tick }
end; { length to real tick length }
{ Actual tick length is: 1/TICK_FREQ + rtb_TickErr/1e9 }
const
RealTime_TickErr_Min = -705;
RealTime_TickErr_Max = 705;
{*--- functions in V37 or higher (Release 2.04) ---*}
VAR RealTimeBase : pRealTimeBase;
FUNCTION CreatePlayerA(tagList : pTagItem) : pPlayer;
PROCEDURE DeletePlayer(player : pPlayer);
FUNCTION ExternalSync(player : pPlayer; minTime : LONGINT; maxTime : LONGINT) : BOOLEAN;
FUNCTION FindConductor(name : pCHAR) : pConductor;
FUNCTION GetPlayerAttrsA(player : pPlayer; tagList : pTagItem) : ULONG;
FUNCTION LockRealTime(lockType : ULONG) : POINTER;
FUNCTION NextConductor(previousConductor : pConductor) : pConductor;
FUNCTION SetConductorState(player : pPlayer; state : ULONG; time : LONGINT) : LONGINT;
FUNCTION SetPlayerAttrsA(player : pPlayer; tagList : pTagItem) : BOOLEAN;
PROCEDURE UnlockRealTime(lock : POINTER);
IMPLEMENTATION
FUNCTION CreatePlayerA(tagList : pTagItem) : pPlayer;
BEGIN
ASM
MOVE.L A6,-(A7)
MOVEA.L tagList,A0
MOVEA.L RealTimeBase,A6
JSR -042(A6)
MOVEA.L (A7)+,A6
MOVE.L D0,@RESULT
END;
END;
PROCEDURE DeletePlayer(player : pPlayer);
BEGIN
ASM
MOVE.L A6,-(A7)
MOVEA.L player,A0
MOVEA.L RealTimeBase,A6
JSR -048(A6)
MOVEA.L (A7)+,A6
END;
END;
FUNCTION ExternalSync(player : pPlayer; minTime : LONGINT; maxTime : LONGINT) : BOOLEAN;
BEGIN
ASM
MOVE.L A6,-(A7)
MOVEA.L player,A0
MOVE.L minTime,D0
MOVE.L maxTime,D1
MOVEA.L RealTimeBase,A6
JSR -066(A6)
MOVEA.L (A7)+,A6
TST.W D0
BEQ.B @end
MOVEQ #1,D0
@end: MOVE.B D0,@RESULT
END;
END;
FUNCTION FindConductor(name : pCHAR) : pConductor;
BEGIN
ASM
MOVE.L A6,-(A7)
MOVEA.L name,A0
MOVEA.L RealTimeBase,A6
JSR -078(A6)
MOVEA.L (A7)+,A6
MOVE.L D0,@RESULT
END;
END;
FUNCTION GetPlayerAttrsA(player : pPlayer; tagList : pTagItem) : ULONG;
BEGIN
ASM
MOVE.L A6,-(A7)
MOVEA.L player,A0
MOVEA.L tagList,A1
MOVEA.L RealTimeBase,A6
JSR -084(A6)
MOVEA.L (A7)+,A6
MOVE.L D0,@RESULT
END;
END;
FUNCTION LockRealTime(lockType : ULONG) : POINTER;
BEGIN
ASM
MOVE.L A6,-(A7)
MOVE.L lockType,D0
MOVEA.L RealTimeBase,A6
JSR -030(A6)
MOVEA.L (A7)+,A6
MOVE.L D0,@RESULT
END;
END;
FUNCTION NextConductor(previousConductor : pConductor) : pConductor;
BEGIN
ASM
MOVE.L A6,-(A7)
MOVEA.L previousConductor,A0
MOVEA.L RealTimeBase,A6
JSR -072(A6)
MOVEA.L (A7)+,A6
MOVE.L D0,@RESULT
END;
END;
FUNCTION SetConductorState(player : pPlayer; state : ULONG; time : LONGINT) : LONGINT;
BEGIN
ASM
MOVE.L A6,-(A7)
MOVEA.L player,A0
MOVE.L state,D0
MOVE.L time,D1
MOVEA.L RealTimeBase,A6
JSR -060(A6)
MOVEA.L (A7)+,A6
MOVE.L D0,@RESULT
END;
END;
FUNCTION SetPlayerAttrsA(player : pPlayer; tagList : pTagItem) : BOOLEAN;
BEGIN
ASM
MOVE.L A6,-(A7)
MOVEA.L player,A0
MOVEA.L tagList,A1
MOVEA.L RealTimeBase,A6
JSR -054(A6)
MOVEA.L (A7)+,A6
TST.W D0
BEQ.B @end
MOVEQ #1,D0
@end: MOVE.B D0,@RESULT
END;
END;
PROCEDURE UnlockRealTime(lock : POINTER);
BEGIN
ASM
MOVE.L A6,-(A7)
MOVEA.L lock,A0
MOVEA.L RealTimeBase,A6
JSR -036(A6)
MOVEA.L (A7)+,A6
END;
END;
END. (* UNIT REALTIME *)